Prime-Reality is the “All-that-is” that holds all other realities.
Sub-Reality is every reality contained within prime-reality, including dream, video games, art and theme parks. Sub-realities are imbued with differing levels of solidification. The a video game within a virtual reality headset would be a an example of a “solid” sub-reality as it is a reality experience almost completely distinct and separate from prime-reality. A Starbucks coffee house would be a vague sub-reality, as although it is imbued with distinct visual identity and a designed atmosphere, the transition into the Starbucks reality is less-pronounced. A reality accessed within a sub-reality, such as an arcade game played by a player’s character within a video game, would be called a sub-sub-reality.
Hub-Reality is a reality with the specific purpose of holding sub-realities, this would include cinemas and art galleries. The more neutral the atmosphere is in a hub-reality, the more it qualifies as hub-space.
Hyper-Reality is when the line between prime-reality and sub-reality blurs, overlaps or becomes hard to define in anyway. In traditional terminology it would be related with consensus-reality and fantasy becoming indistinguishable in some way. In high frame rate (HFR) video projection, the speed of the moving image more closely resembles the way our eyes perceive motion in the real world, this would be an example of a sub-reality taking on prime-reality qualities and therefore an example of hyper-reality. A modern structure found in a city, that is imbued with surreal or dreamlike form, such as the Anish Kapoor co-designed ArcelorMittal Orbit, is an example of prime-reality taking on sub-reality qualities and is, likewise, an example of hyper-reality.
Questions to Consider
- How would you apply this terminology to the reality-levels in The Matrix?
- How would you apply this terminology to the reality-levels in Inception?
- How would you apply this terminology to the reality-levels in an average house?
- How would you apply this terminology to the reality-levels in a shopping mall?